
Mario and the rabbids are back with a few new friends.

This was the foundation of how it all started, together with a bigger story in a bigger universe. That’s how we started to think about, OK, let’s look outside the turn-based tactical game niche and go to real time. Or should we innovate once again and give players something more, something they didn’t expect? And so we started to think about how we could make - especially with the combat, since it’s a combat game - something innovative once again.

So we thought, what can we do? Can we do more of the same, do a Mario + Rabbids: Kingdom Battle 2 with different settings and new heroes? We wouldn’t have to touch the mechanics, which seemed to work. We thought we had more to tell the players, more to give to the players. It was a dream come true for any Nintendo fan. Can we stop there? Well, no, actually, because we’re living the dream of developing such a game in partnership with Nintendo. While we were doing that, we started thinking, okay, now we’ve launched the DLC, it’s 2018, it’s summertime. When we understood that the game was working and that people were enjoying it, sometimes very much, first of all we developed the DLC, the Donkey Kong Adventure and so on. It was something where we didn’t know how it would be received by the audience, by the public, by the players.

GamesBeat: When did the team decide to do a sequel? Was this always planned?Ĭristina Nava: The first game was an experiment. Below is an edited transcript of our chat. I had a chance to talk with Cristina Nava, senior associate producer for the game, and asked her about these new elements in Sparks of Hope. They’re joining Grant Kirkhope, who worked on the music for the first game. Sparks of Hope is also adding two new composers, Yoko Shimomura (who has experience with past Mario role-playing games like Super Mario RPG and the Mario & Luigi series) and Gareth Coker (who composed the hauntingly beautiful scores for the Ori games).
